Hey there! We’ve been buried in a ton of Development Queues and Bug squashing and are coming up short in the community outside of Steam! So here’s our June/July – Dev Log!
It’s finally time to open the floodgates and let Shrooms grow! Up until now the world was feeling a bit “empty” so we finally managed to add some places for you to discover! We also reworked our Panther and made a LOT of tuning on everything possible, so check down below for a list of […]
This is the first official update we’re doing since we’ve launched the store page so we wanted to do something shinny! Literally. New features Glowing fungi now actually emit light instead of just glowing! Yes, even the ones growing in the animals. Because the night is dark and full of panthers, you now have movable […]
We’ve been living under a rock this last month but we’re finally lifting that rock to celebrate! We’re proud to announce that Shrooms is officially starting it’s Early Access Phase on Steam May 8th! Head over to our page on Steam and Follow us so you get all the updates we’re going to be posting! […]
Last week was really a race against time, with getting all the pieces of code shoved into the test build and making sure we got all the possible features running without blowing up anything, getting marketing stuff in order, like screenshots, trailers, press-kit stuff and all kinds of small pieces of art to fill banners, […]
Hey survivors, Here goes a new update and a new pre-alpha version. This month we were focused in delivering some new systems that are core to our surviving experience:
Hey Guys, Hope you had a good holiday! We come bearing gifts! A new version of the prototype with a few kinks fixed and added a BOW and ARROW! But the most importantly we Updated our Game Engine which means a lot of things are already better than before Lights and Shadows, Physics, etc And […]
Comic Con Portugal has come and gone leaving behind great memories, new friendships, and valuable feedback. Never have 3 days been packed with so many awesome people and interactions! We’re really grateful that people took time from their Comic Con experience to play our games. It’s really rewarding to connect with our audience at a […]
We are at the Comicon Portugal from 5 to 7 December 2014 with our first semi-playable pre-pre-pre… pre-alpha build!